Prometheus 2: 10 Lessons It Must Learn In Order To Succeed

10. Use The Technology Plausibly

Starting off with a bit of nitpicking, but nevertheless a point which takes away something of the authenticity which Scott and his production designers otherwise execute very effectively throughout the film - the sense that the future world envisioned is a logical one with plausible technology which the characters use appropriately. The most obvious point in Prometheus where the use of technology becomes counter-intuitive is in the scene where geologist Fifield (Sean Harris) maps the interior of the structure using his "pups" only for the very same character to get lost a short while later - all despite the fact that only moments before the captain of the ship was watching them on a map of his own. It's a case of ill-considered writing more interested in getting to the next key moment than it is concerned with plausibility. Hopefully the sequel will create a logically consistent approach to how this technology can be used and by whom - although all that said, this minor criticism of Prometheus pales in comparison to Gravity, in which a character who clearly has virtually no technical understanding of space travel inexplicably manages to fire up the re-entry vehicle in an abandoned Chinese space station.
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Andrew Dilks hasn't written a bio just yet, but if they had... it would appear here.