We might think spoiler warnings are a modern phenomenon, a consequence of widespread, immediate communication via the internet combined with a set of blabbermouths on social media who can't, or won't, whether through stupidity or spite, keep their proverbial flaps shut.
But they've actually been around a lot longer than all that. Alfred Hitchcock's Psycho insisted viewers "keep the story a secret". Earlier still, Les Diaboliques (from the same pen as Psycho's source novel), likewise urged punters to stay mum on what they'd just seen.
It's not something that unduly troubled video games in their infancy though - probably because most of its plots revolved around GET HIGH SCORE TO WIN. As the medium has grown in sophistication, so too has its narratives, and with it, plot details have become just as important as gameplay. We no longer know that a game will end with your generic dude of choice rescuing a helplessly ensnared or ensorcelled woman - and after timesinks stretching into the dozens of hours, we especially don't want that ending ruined.
Just as well video games are so distracting, then. Look a bit closer in these examples, and you'd unearth all their secrets from the off.
Benjamin was born in 1987, and is still not dead. He variously enjoys classical music, old-school adventure games (they're not dead), and walks on the beach (albeit short - asthma, you know).
He's currently trying to compile a comprehensive history of video game music, yet denies accusations that he purposefully targets niche audiences. He's often wrong about these things.