There's a time and a place for auto-targeting. Helicopters, nuke launchers, and Metal Gear Solid end-bosses are all perfectly entitled to fire missiles that could shoot an apple off your head from three miles away. But how is it that every thug you control in a GTA game, or every protagonist of an Assassin's Creed game, can put a bullet in a target at the simple press of a button?
GTA is a big culprit here, as shooting is such a core mechanic of the game. Being able to line up your target while hiding behind cover, then blast them away without aiming is a crime against gaming. Where's the challenge? Where's the skill? Why the hell are we playing GTA V when its gameplay requires neither of those things?
While auto-aim can usually be toggled in both single and multiplayer, you'd be at a huge disadvantage if you switched it off for online games in Battlefield 4, Far Cry 4 or GTA Online - all of which rely on various forms of auto- or assisted aim. It should be cut out of online modes altogether, encouraging a more skill-based experience rather than whoever draws first, wins.
The Last of Us, Max Payne 3 and Gears of War prove that console shooters can be great without auto-aim, so let's try to get rid of the damn thing altogether.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.