10 Biggest PlayStation Fails Sony Wants You To Forget

4. All The PS3's Broken Promises

This point almost didn't make it into the list, because there are so many ways in which Sony backtracked on what the PS3 was meant to be that they almost deserve their own tribute. Eventually the PS3 was a decent console, so I'll give Sony a break by condensing some of its worst broken promises into a neatly bulleted mini-list: Backwards Compatibility: Sony probably set gamers' expectations a bit high when it featured backwards compatibility on the PS2. Still, Sony followed through and included it on the PS3, only to remove it just a short time into the console's life cycle. To cut down the costs from its $600 original model, Sony replaced hardware backwards-compatibility with a buggy software backwards compatibility, before scrapping it altogether. Other OS: The PS3 was supposed to be this free, open console that you could tweak as you pleased, and what better way to promote this than by letting people dual-boot it with Linux? Sadly, Sony soon freaked out that this would be a hacker magnet, and released a firmware update that locked people into the PS3's rudimentary OS forever. Ironically, this is arguably one of the reasons that Anonymous launched a hack attack on the PlayStation Network a few years later. The E3 Games That Never Were: At E3 2005, Sony presented the PS3 as a place where new IPs would grow and flourish. Most people probably don't remember promising games like Ni-Oh, Eyedentity, Fifth Phantom Saga, Eight Days and Killing Day. That's because they never came out. Sure, the PS3 had its share of IPs, but not nearly enough, and very few of those promised before it was released.
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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.