10 Exact Moments That Made Fans Hate Gaming Franchises

10. Chris Punches A Boulder - Resident Evil

Resident Evil 5 Chris
Capcom

There's a fair argument to be made that each of the first four Resident Evil games improved upon the one that preceded it, but the franchise well and truly hit a brick wall with the release of Resident Evil 5.

Though it retained the previous game's innovative new camera and combat mechanics, the survival horror aspect was largely jettisoned, given the game's excessive focus on action over scares.

The addition of a capable buddy character, Sheva, diluted most of the series' signature tension, especially if you decided to play the game co-op with an actual human rather than relying on the sub-par A.I.

But there's one single moment in Resident Evil 5 that really typefies the series' divergence away from horror towards bro-action shenanigans, and that's when Chris Redfield repeatedly punches a boulder blocking his way in the game's climax.

Now, Resident Evil has always been pretty daft, but this was the wrong kind of daft, and a jumping-the-shark moment if gaming has ever seen it.

But more than that, it perfectly exemplified how aggressively the series had pivoted away from suspenseful horror towards generic action schlock, as confirmed by the subsequent sixth game, which turned out to be both the most action-centric and worst of the lot.

Thankfully the series was eventually redeemed with Resident Evil 7, but there was a long time there where many fans had given up on Resident Evil ever being scary (or good) again.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.