10 Final Fantasy VII Moments We Can't Wait To See In The Remake

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Final Fantasy VII Mototbike Chase
Square-Enix

Final Fantasy VII has long been considered one of the best RPGs of all time due to its incredible characters, captivating storyline and fun battle sequences. However, although it has a special place in the hearts of many gamers, its biggest flaw is that, compared to the games we play now, some parts are seriously outdated.

Which is why when Sony announced at E3 2015 that they planned on remaking the entire game for the millions of fans who had begged and pleaded for it over the years. Gamers around the world rejoiced like Christmas had come early. Finally, the greatest game in the series would get a much-needed revamp with all new features, yet hopefully still keep the charm that made it so popular when it was first released.

However, according to executive producer Shinji Hashimoto, there will be parts of the original that won't make the cut, which could spell disappointment for some hardcore fans. So what needs to go and what should stay so the best possible remake is made? We went through the entire game and picked out the moments that were not only great when it came out 18 years ago, but will be even better now with a modern game engine, voice actors and streamlined gameplay.

Note: For those of you who haven't already played the game, spoilers will follow.

10. Don Corneo's Mansion

Final Fantasy VII Mototbike Chase
Square Enix/Sony

When you're not trying to save the world from evil corporations or genetic monstrosities with a god complex, Final Fantasy VII can actually be quite a humorous game. One of the biggest laugh out loud moments occurs when Cloud and Aerith sneak into Don Corneo's mansion to save Tifa from becoming one of his many 'girls'.

There isn't much in terms of action during this part of the game, so there's no need for Cloud to start slicing and dicing any of the Don's goons. However, instead of just running around and talking to non-playable characters or having a lengthy cutscene that makes the game feel like a movie, Square Enix should take a look at another Playstation exclusive in Heavy Rain for inspiration.

The Quantic Dream produced game used quick time events during certain parts, forcing players to react fast by pressing a button or moving the analogue stick to get the response they needed to progress without moving away from the cutscene. 

It's not new for Square to do this for a Final Fantasy game, as they've incorporated it in Final Fantasy X and others, so it would make perfect sense for them to add it here too.

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Co-host of The Ill-Informed Podcast, jiu-jitsu fiend, MMA lover, movie fan, anime nerd, music snob.