10 Gaming Commandments All Modern Games Seem To Ignore

9. Mindless Repetition Is Not Fun

One pet hate of video games is how much we have to repeat tasks throughout games, whether it's boring fetch quests in RPGs, the same mind-numbing shooting of wave after wave of enemies in the FPS genre, or simply having to repeat sections because the game artificially inflates its own sense of difficulty by having absurdly sparse save-points (see: the earlier Hitman and Resident Evil games in particular). The latter instance is easily the most infuriating of the lot; it's something that has stuck with games since the early days, whereby consoles didn't have the capacity to store game saves, which of course is no longer a problem. Nevertheless, I recall the first Resident Evil game being a permanent source of my childhood frustration, getting killed by a tough enemy and having to return to the nearest save room, losing over 90 minutes of play. As an adult, it becomes an even more infuriating experience; my time is precious, and so I expect a game to appreciate that. Though a lot of modern games such as the Call of Duty series have more closely-populated saves, it's still not well-developed enough, except for those few games that have the classic "quick save" feature. If I die in a video game, I expect the game to know where the enemies approached from, and to re-load my game as close as possible to that sequence, thus games need to be saving constantly, I suppose. Given the advancement of games nowadays, is that not really a small ask?
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.