10 Gaming Sequels We Wish Didn’t Exist

9. Tomb Raider: Underworld

tomb raider 600x300 An embarrassment of glitches and errors, Tomb Raider: Underworld almost murdered its franchise into reboot mode, no wait; it did murder it to reboot mode. As the last game of its lineage and a sequel to the excellent Tomb Raider: Legend, which brought back all the feel of the Tomb Raider series, epic graphics and interesting set pieces, Underworld was a rotting corpse-leech pretending to be a game. The storyline was moderately appalling and the whole game felt rushed. This was not aided by the ludicrous amount of glitches which could render entire game saves unplayable if a player accidentally and unknowingly tripped said glitch. Underworld looked pretty enough and had some of the splendour Legend introduced but lacked anything of its own and the pay-off was absolutely non-existent. A poor title, which with a significantly longer dev time could possibly have been a much better game.
 
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The Adrian Poole is a member of the human species who occasions upon writing infrequently about those things It both loves and loathes. For more madness from this fool, why not read his blog here.