10 Glitches That Actually IMPROVED Video Games

Glitching never felt so good.

spy team fortress
Valve

“Glitch” is a dirty word in the video game industry and one that often comes with bad connotations, but much like reading a 50 Shades of Grey novel, there is some good that can come from making a horrible, horrible mistake.

Technology is a tricky business, and particularly in the early days of console gaming, certain releases would often make it onto shop shelves with bugs and imperfections that were already known to everyone and your great nan by the time they were spotted by development teams.

Of course the vast majority of these were undesirable and thus led to awkward recalls and apologies, albeit much less common to see such occurrences in the modern era of games.

But then are those happy accidents, those instances where not only was a glitch accepted by the masses but outright improved its game, either by becoming a cult-favoured feature of said title or even modifying the gameplay itself to give it a new edge.

10. Lara Croft Cleavage

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Long hair, ridiculously short on clothing and a double D bra size—Lara Croft was never quite designed for the archaeologist lifestyle, and yet she’s right up there with Indiana Jones as one of the most famous of all time.

It therefore makes sense that she wasn’t “designed,” per se, as we’ve always known her to appear in the Tomb Raider series.

Among all her pointily-pixelled assets, Croft’s block-like bosom is probably the most famous of the lot, but creator Toby Gard never intended for her breasts to be quite so ample.

It was in the late phases of the original Tomb Raider’s development that an intended 50% bump in boob size accidentally became 150%, transforming Lara from level-headed legionnaire into a buxom beauty who was also good at exploring and excavating and stuff.

Eidos Interactive liked the end result so much it remained a signature feature of Croft’s for every Tomb Raider until Square Enix gave her a more modest, less “AOOOOOGA” aesthetic in 2015.

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