10 Greatest Talkative Gaming Villains

10. The Voice Of The Agency - Crackdown

As one of Crackdown€™s superhuman soldiers, the authoritarian gruffness of the Agency€™s mysterious director is the only friendly voice you€™ll hear while you€™re roaming Pacific City. He€™ll deliver your mission briefings, point out nearby landmarks and glow with pride as you snag more agility orbs to become an ever-greater killing machine. As an obedient agent, it€™s possible to eliminate every last ne€™er-do-well without the slightest inkling that anything€™s amiss. The Director€™s villainous intentions and your unwitting participation in the Agency€™s master plan are only revealed at the end of the game -- Pacific City is now so sick of chaos, they€™ll gratefully a accept totalitarian government.Step out of line on your mission, however, and you€™ll get a sneak peek at the Director€™s brutal regime. While a minimal level of collateral damage is scornfully tolerated (nailing a passing miscreant to a truck and tossing it into the sea, for example), continual misbehaviour will see wave after wave of Agency Peacekeepers sent against you. Given that you€™re a cybernetic juggernaut, it€™s easy to see what little value the Director really places on the lives of his subordinates. Even so, life as a super-soldier just wouldn€™t be the same without him.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.