10 Iconic Video Game Influences You'll Find In Zelda: Breath Of The Wild

9. Assassin's Creed

zelda breath of the wild
Ubisoft/Nintendo

The climbing mechanics in Breath of the Wild have totally revolutionized Link's ability to traverse Hyrule. They are now just as fundamental to the game as the parkour/free running was when first introduced with Assassin's Creed way back in 2007.

For Assassin's Creed, the ability to outrun your foes on foot by leaping up onto well-placed footholds or grabbing nearby window sills was key. Altair had the same grace and speed as a PCJ-600 in Grand Theft Auto V when speeding away from the authorities. Leaping across rooftops, springing across beams or wall-running up dead ends were all joyous manoeuvres.

And so now Link can wall-run at sheer cliffs for three or four steps, grab handholds on rock that don't seem to be there and make last-second leaps for peaks of mountains of any size - stamina bar permitting. Climbing the tower and walls of the Temple of Time feels distinctly like Assassin's Creed and you're free to go leaping over and off towers, cliffs and mountains of any size. (Thanks in part to the paraglider Link has stolen from Leonardo da Vinci.) But climbing becomes a puzzle rather than just a route up a wall. You have to time your stamina refills and decide how you'll attack the rock face. Good stuff, Nintendo.

Oh, and there's a JUMP BUTTON(!11!!1) Link can jump. The boy can manually jump, at last.

Contributor

Bryan Langley’s first console was the Super Nintendo and he hasn’t stopped using his opposable thumbs since. He is based in Bristol, UK and is still searchin' for them glory days he never had.