10 Infuriating Levels That Almost Derailed Great Games

Gaming can often be a double-edged sword. You€™ve heard of the rage-quit for example, right? How can a medium that€™s supposed to give us pleasure and satisfaction birth such a concept? Well, to put it simply, while nothing is more satisfying than clicking with a great game, suddenly realising that you know exactly what you€™re doing and sailing from then on, nothing is quite as indescribably frustrating as getting stuck, failing repeatedly or otherwise having your progress abruptly halted for whatever reason. If you€™re not a gamer, you just can€™t know what I€™m talking about. You won€™t understand. But since you decided to click on an article entitled 10 Terrible Levels That Almost Derailed Great Games, I€™m going to assume that you are in fact a gamer and can share my distaste. In my experience, the most common source of video game failure is borne from singular moments; not from a game€™s overall difficulty level or design, but from that one €˜WTF€™ level, mission or quest. Great games come along few and far between and when they do it€™s cause for excitement. But even great games often make you suffer frustrating levels. That€™s what this article aims to discuss; those levels that almost made you hate your favourite games. That nigh on forced you to rage-quit, for fear that the next failure would bring a red mist down on you which€™d see you awaken in a field days later with a trail of death and destruction in your wake. So, let€™s get right down to it shall we?
 
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Stuart believes that the pen is mightier than the sword, but still he insists on using a keyboard.