At their core, the majority of video games are power fantasies. They’re designed to make you feel superior to everything else around
you, and even the most challenging experiences are ultimately supposed to be
about overcoming adversity. In order to help you cope with rising difficulty
curves, games usually throw you a lifeline or two in the form of a powerful
weapon or item that’ll make you significantly harder to kill.
But sometimes, that very lifeline is enough to completely
break your immersion in or enjoyment of a game. It might make things too easy
for you, too hard for other players, or just render an otherwise lengthy and worthwhile
The time spent retrieving these items is usually a lot more
fun than actually wielding them. After all, as much effort as it might have been for King
Arthur to pull Excalibur from the stone, it probably made chopping up bad guys
far less satisfying.
Liam is a writer and cranberry juice drinker from Lincolnshire. When he's not wearing his eyes away in front of a computer, he plays the melodica for a semi wrestling-themed folk-punk band called School Trips.