Although everyone loves to
pretend that Naughty Dog games are perfect masterpieces, the Uncharted series
has always underwhelmed with its uninspired and ridiculously easy boss battles.
Navarro, Lazarevićand Talbotwere all terrible, but the most frustrating
were Rafe and Nadine due to embodying the medium's sacrifice of good boss fights in its evolution to become more like movies.
Nadine, both struggles may as well have been cut-scenes rather than controllable
gameplay as no matter how quick you attacked and pressed triangle to counter, she always kicked your ass and made you humble.
concluding battle with Rafe was a little better due to your involvement being
more than a mere illusion, but it was still a mundane
quick-time-event with easily breakable scripting - where Rafe's AI could refuse to get in the precise spot to trigger the next cinematic.
But, seeing as A Thief's End was a self-aware encapsulation of everything that made Uncharted Sony's most prolific property, maybe it was befitting of Naughty Dog to finish their last Nathan Drake adventure with another subpar final boss.