10 Reasons Living In RPG World Would Suck

dragon-age-2-flemeth-dragon-600x300 What is it that makes us want to spend so much time playing these games? It can€™t be the story, as this only lasts a couple of hours at most. Well, the clue is in the genre title: they€™re role-playing games. Sure, the main storyline may only last for a good 7-8 hour, but there€™s so much more that you can do. The vast majority of RPGs have vast open worlds with hundreds of NPCs for you to interact with. You can quite easily sit down for a few hours and lose yourself in a game pretending that you really are the character you€™re playing as. That€™s the whole point of these games... and thankfully there are quite a few successful ones out there providing gamers with a large amount of worlds with rich and interesting histories. The question is, what if we did actually live in these worlds? At first it may seem great if we were the character we played as; imagine being able to travel around the galaxy in the Normandy or exploring the Capital Wasteland as the Lone Wanderer. Sounds pretty nifty, right? Now think if you were merely one of the NPCs in this world? How would you feel about Link charging in and smashing all your vases or the Dovahkiin creeping into your house every night and stealing all your plates? In this article I€™ll be exploring 10 reasons why it would suck to live in an RPG world....

10. "Oh, That Was Your Sweet Roll?"

oblivion3

Theft is an issue we face in both the real world and the virtual world. In the real world, criminals can be tracked down through a variety of methods but in games like Oblivion unless someone sees you commit a crime you€™re scot free. It€™s quite possible to break into a house at night whilst the owners are asleep and steal every item they have and they€™ll never notice. Imagine waking up every morning to find your house has been robbed once again and there€™s nothing you can do about it.
 
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