10 Things All Superhero Games Can Learn From Batman: Arkham
10. Embrace The Mythos
With the Arkham Games its clear that Rocksteady Studios hold a great amount of respect and adoration for The Dark Knight. The open-worlds of Arkham Island and Arkham City are chock-full of nerdy-extras that shine a light on all aspects of Batmans 75 year tenure as a pop-culture icon. The level of detail in each of these environments are almost unmatched by other competitors, with the animation style holding a distinctly Arkham-feel no wonder fans have come to dub Rocksteadys creation the Arkhamverse. The problem with many other licenced-based video-games is that they often take place in environments that are either devoid of character, or worse, restricted to a particular universe. The Arkhamverse itself allows Rocksteady to pool every aspect that has contributed to the Bat-mythos in the past and include it in some way. Obviously there is a distinct lack of Bat-Mite and shark-repellent, but they arent restricted to Christopher Nolans hyper-realistic take on Gotham either. Rocksteadys universe enables it to not only craft a world that holds unique interpretations of DCs finest, but also to take the characters in new and often exciting directions.
Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.