Elder Scrolls has been monumentally successful, but the series certainly isn’t
After all, The Elder Scrolls Online was a momentous disappointment at launch,
and Skyrim – despite its critical and commercial success – was plagued with technical problems, including numerous game-breaking glitches and an
underwhelming main quest line which left plenty to be desired.
are problems which even the most diehard fan would struggle denying, the cracks
in the armour which are becoming increasingly more apparent, which nobody wants to
Why? Well, because the series is remarkable in many ways, and is tremendously
appealing, meaning most people would rather reject these concerns than address
understandable, but detrimental – because if these problems are continually
ignored – they’ll only continue growing in prominence, eventually ruining the
appeal of the series. That said, here are 10 things nobody wants to admit about
one of the greatest RPG franchises ever made…
10. The Games Are Mired By Fetch Quests
particular problem – though a constant source of criticism – is just as
prevalent in Skyrim as it was in Morrowind, released nine years earlier.
It’s almost inexcusable, especially when the quests themselves are used as a means
of padding out runtime, justifying the inevitable “over two-hundred hours of
gameplay” claims plastered across the back of the box.
sorts of quests are created just to give to player something to do in between
actual content, and it’s about time the series moved away from the practise
altogether. It’s completely transparent, actively cheapening the overall
experience, ruining any sense of pacing and generally spoiling the game at times, too.
After all, fetching a sword from a neighbouring town, reacquiring a stolen
family heirloom or delivering a letter have one thing in common – they’re
busywork, designed to distract the player from actual gameplay.