http://www.dailymotion.com/video/x24lqpx_10-things-today-s-gamers-will-never-understand_videogames Back in the day, a game was a game. You bought it and that was it. Your entire experience was sat on that cartridge or disk. Any bugs or glitches were permanent. There were no patches or updates, so developers had to be sure that the game was 100% ready for public consumption at delivery, with minimal screw-ups to ruin the experience. Sure, graphically we were cave-people. (A good portion of the gaming world crapped it's pants the first time it saw the PS1 in action), stories were often underdeveloped and short, and gameplay sometimes left a lot to be desired, but at least it had charm. And when you look at the car-crash that was the Assassin's Creed Unity launch, it's kinda easy to predict where gaming might wind up. It seems that more and more companies nowadays are happy to release unfinished cookie-cutter sequels, because 'Hey, we can just patch it later!' Whilst fleecing us via micro-transaction for features that we used to be able to unlock with a cheat code. This mentality runs the risk of driving some of our favourite franchises into the ground (and could potentially take gaming as a whole along with it). That being said, it's not all doom and gloom! The industry is moving into revolutionary territory, graphics have never been this good, stories are blowing even Hollywood out of the water and VR hardware has a solid chance of changing gaming more than any overblown peripheral add-on so far, (We're looking at you, Kinect). While the argument of old vs. new will never stand up (because everyone has fond memories), one thing that nobody can argue is that the new generation of gamers knows nothing of the struggles we faced back in the day. Sure, people will whine 'til the cows come home about 900p and 30fps on their shiny new consoles, but what about the lack of a save feature, the horrifically steep difficulty curves, or the painfully long unlock rituals we had to put up with?