A good game is a completely subjective thing. What one player likes and another doesn't can be completely different, and it makes reviewing them a pretty hard thing to do.
How do you score a product when there's always going to be some people out there who just don't like it? Critics have struggled with this problem for a long time, and it's something that doesn't seem like it'll ever be fixed.
Understandably, there are going to be a few times when - through the eyes of the wider populace - they get it completely wrong.
Whether it be snubbing a good game and not giving it the attention it deserves, or giving a mediocre game a good review, the amorphous collective voice we tend to give critics doesn't always result in the "right" score.
Whilst some would argue that it doesn't matter as long as the player enjoys the game, the review scores that a game gets can massively impact how well that title does, so it's a pretty big deal.
With that in mind, let's hope that the critics avoid making the same mistakes twice.