difficulty curve is one of the toughest challenges in game design. The decision
of what type of audience or demographic to tailor your game towards, while striking a delicate balance between encouraging
players to keep trying and at the same time punishing failure, is an almost
Ramping up the
difficulty from the lowest to the highest
degree is traditionally done by raising statistics or percentages of player
obstructions, like the damage enemies inflict and lowering the player’s own
abilities. There is however a selection of games that revel in putting specific
restrictions or roadblocks in front of players in order to force them to approach
playing more cautiously and paying attention to resources, these difficulties layer
their gameplay with components that shift the player’s focus or put restraints
on certain mechanics that demand the player adapts to the situation at hand.
Video games at the very least need the capacity to be difficult. By enhancing this challenge with unique alterations and nuances, it provides the player with a greater gratification of being able to beat what’s in front of them and get more from their gaming experience.