You’ve got the actual game already made, and all you need to do is convert to different hardware.
Well, there are actually a ton of factors that developers need to face when transferring titles to new homes. Namely programming architecture, a means of delivery, button mapping, and that’s before you consider all the added features that often get included when releases shift camps. Yet sometimes developers drop the ball so hard that they become legendary, and that’s what we’re here to look at today.
Before I begin I’m not saying these games are bad, in fact in many cases it’s examples of good games being turned rogue, so bear that in mind as we move forward.