10 Video Games That Should Be Movies (And Who Should Direct Them)

9. Peter Jackson's Ocarina Of Time

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Nintendo

The Game:

The Legend of Zelda: Ocarina of Time is an action-adventure game that was developed by Nintendo in 1998 and went on to become one of the most memorable games on their Nintendo 64 console. Set in the fantasy land of Hyrule, the story begins when the fairy Navi wakes our hero Link from a nightmare in which he witnesses a man in black pursuing a girl on horseback.

Concerned by the dream, Navi accompanies Link to the Great Deku Tree, though they arrive to find it cursed by a wicked man from the desert who plans to conquer the entire world.

Before dying, the tree urges Link to visit Hyrule Castle and speak with Princess Zelda. With Zelda's magic ocarina in hand, Link sets out to stop the evil tyrant known as Ganondorf before he establishes dominion over the Scared Realm.

Why Peter Jackson:

Well, it's obvious, isn't it? The New Zealand-born director made his name making hilariously gory B-movie horrors in his homeland, but announced himself on the world stage with his adaptation of J.R.R. Tolkien's Lord of the Rings. The LOTR trilogy changed the way audiences looked at fantasy-adventure films, employing some genuinely brilliant techniques in their quest to bring Middle Earth to life.

Jackson blended CGI with practical effects such a miniatures and forced perspective to create a seamless experience, and Hyrule is a land of many creed that would benefit from the director's inventive take on creating immersive new worlds.

When you add all three extended editions of the Hobbit trilogy to their Lord of the Rings counterparts you get nearly 20 hours of solid fantasy film, and Jackson need only create two (maybe two and a half) to bring this chapter in Hyrule's history to life.

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Phil still hasn't got round to writing a profile yet, as he has an unhealthy amount of box sets on the go.