10 Video Games That Were Too Damn Long

9. Assassins Creed: Odyssey

Final Fantasy XV Facepalm
Ubisoft

In the eternal wisdom that is Ubisoft and game design, the Assassin's Creed series recently decided to reinvent itself with Origins, and now into an improved but bloated beyond belief trip to ancient Greece.

While Assassin's Creed Odyssey isn't a bad game by any means, it really does make you work for your content. The problem lies in the leveling system and how it gates content due to most quests having a minimum recommended level. Cue a montage of completing dozens upon dozens of side quests that nobody will remember (apart from that strange encounter with a horny old woman) just so you can continue on with Kassandra or Alexios' story.

Worst of all, the leveling system feels tacked on, as if the developers opened up a copy of "How To Design Triple A Games: For Dummies", closed their eyes, and just pointed at a random page before doing the exact same thing only with a map, a dart, and a time period.

Of course the fact that every time the player loads up the game they're instantly greeted by all of the various micro-transactions they can use to speed up this process doesn't help. One can't help but wonder if this amount of grinding is a thinly veiled incentive from Ubisoft to support their business practices, we may never know.

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The worlds leading expert on just what the hell anything means in Metal Gear Solid.