10 Ways God Of War PS4 Was Almost COMPLETELY Different

An adventure as fat Kratos with no Atreus? Definitely not Game of the Year.

Sony

The reboot of God of War started around 2013, when Director Cory Barlog came back to the studio, following three years away.

Barlog and his team set out to renew Kratos for a different era. The screaming, devoid of personality God of War we'd come to know just wasn't very compelling anymore, but Barlog had an idea for how to change that. The game we ended up getting, roughly five years later, is the best PS4 exclusive and one of the best games of all-time.

However, that wasn't always the case. Games are a very iterative process, and God of War was no different. Barlog has done podcasts and interviews with Kinda Funny, Polygon, and The Game Makers Notebook since launch, discussing some of the many, many changes the game went through over its five year development cycle. Some of them are pretty surprising.

God of War is a masterpiece and each of the decisions, from small to ginormous, played a role in crafting the game we received. From simple appearance changes, to story decisions that would have made a radically different game, so let's take a look at what might have been!

- Massive Spoilers Ahead -

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'Ello 'ello, this ere's me profile and I don't know why I'm talking like this because I ain't even English. Anyhoo, I'm actually a bloke from Ireland who now lives in Canada but still spends his days playing video games, watching wrasslin', listening to podcasts, and binge-watching Netflix, and generally avoiding the outdoors at all costs. Y'see, Canada is a cesspool of crazy people and ungodly weather - not just the sixth month long winters, it's currently 40 degrees and I'm wearing SPF 50 to save my pale emerald isle skin tones. Well, it seems I got a little lost. I'll just show myself out.

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