10 Worst Opening Levels That Almost Ruined Great Video Games

1. Ruins - Undertale

Toby Fox
Toby Fox

One of the sleeper hits of last year and proof that you don't need big budgets, stunning graphics and disturbingly realistic body physics to have a great game, Undertale is an RPG in which you wander an underworld filled with creatures that are as scared of you as you are of them. As such, as well as fighting them you can talk to them, flirt with them, and find other ways of avoiding combat altogether, giving you a new-found empathy towards the creatures you normally don't think twice about slaughtering.

Things get off to a bad start though, as you wander through a dull purple-tinted area called the Ruins, and are forced to complete a load of arbitrary puzzles that leave you with the lingering feeling that the game's treating you like a fool. The area is also filled with cracked floor tiles, which fall away under your feet and take you to a new area that you need to get out of, leading to some unnecessarily confusing moments that draw out the level.

In itself, it's by no means the worst level ever made, as it does teach you the basics of the game, but the fact it's so long and compulsory discourages you from playing the game through repeatedly - which you'd otherwise definitely want to do. Undertale is highly re-playable overall, as your decisions have an impact on how the story progresses and the game ends,but that dreary intro (double-dreary for repeat players) will make you think twice about doing so.

Have you played any levels that nearly put you off playing the rest of the game? Let us know in the comments!

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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.