12 Things Games Must Stop Doing Right Now

Boss battles are bad enough without gimps and gigantic penises on wheels...

Video games have come a long way in the last few decades but it's only recently that we are finally seeing realism and not just graphically but also in terms of physics, AI and aurally too. What we thought was ultra-realistic five years ago simply wasn't but now you can't but help look at some games and think "That... That looks bloody real!". Video games offer more deeper content, vivid visuals and higher quality gameplay than ever before. So it's with a heavy blackened heart that I must say that game devs need to stop putting certain trash sections into their otherwise great games. It's unnecessary and it takes us back to the older days of gaming and away from today's expected excellence. You know the kind of thing I'm talking about; strange out of place quirky puzzles or sections that have no earthly reason to exist and spoil the game almost beyond redemption. That bloody terrible asteroids mini-game in Dead Space springs to mind. Now please be warned, I'm going to pick on popular games such as Assassin's Creed, Watch Dogs and Max Payne and there's a fair bit of ranting herein - but if we don't get this out in the open and off our collective chests how will the devs know what we like and what we dislike? So let's begin with...
Contributor
Contributor

A Welsh semi-retired television producer and actor known for low end work that astonishingly people actually watched and even garnered some awards. Originally residing in the electrically-challenged Amish areas of Pennsylvania he has written a few books (Hollywood Pants and Hollywood Horrible Hints and Terribly Fake Tips vols 1 & 2) which you can buy on amazon and all great book stores. After a brief stint in Australia he now finds himself back in the Welsh valleys of his home country noting that it hasn't changed a bit!