Since their resurgence in 2011 with the Mortal Kombat reboot, NetherRealm Studios have continued to push boundaries when it comes to depictions of ridiculous acts of violence in their games.
Despite not including anything similar to the brilliantly gory fatalities of Mortal Kombat in their other fighting series, Injustice, however, the developers have still been able to include over-the-top super moves that play on the roster's superhuman abilities. Just like the X-Ray moves in MK, the supers in Injustice can be activated after building up a power meter, unleashing a devastating attack that decimates an opponent's health bar with a stylish and powerful finishing move.
Even without the mature rating of their other franchise, the developers still push the amount of violence and brutality that's deemed acceptable for the teen rating with these attacks, with some of them in particular living up to the savagery that you'd expect from a studio primarily known for their imaginative violence.
The devs don't always get them right, and some characters in the first Injustice in particular have underwhelming finishers that don't do their powers justice, but when these moves are executed properly, they can rival any of the jaw-dropping fighting spectacle found in any Mortal Kombat game.