5 Reasons Why Being A Video Game Cyborg Sucks

Thought being a cyborg was just 'destroy all humans' and terrible codpieces? Think again...

Over the last few years, there's been a noticeable trend when it comes to science fiction related media: cyborgs. The merging of man and machine has always been a topic for science fiction, but video games take it to the next level. Instead of talking about what it would be like to be a cyborg, game developers want to simulate the experience of being a cyborg as close as they can without actively giving the players a bio-processor and troubling thoughts of free will. But like lots of things intended to showcase how awesome something is, the opposite often happens. As a player, anything the developer thinks is a minor drawback can become a fatal weakness, especially when your goal is to be as awesome as possible. And when the developers give you a whole set of skills to play with, all with the same or similar weaknesses, it's not hard to feel like being a cyborg is a bum deal. However, game developers have gone an extra step in making being a cyborg unappealing. For some reason, cyborgs in video games get screwed over in almost the exact same ways, regardless of whatever game they choose to show up in. This goes beyond an attempt to show the philosophical issues related to transhumanism, whether we'd lose some of our humanity if we incorporated technology into our bodies. It's as if everyone making games has come to the same conclusion: being a cyborg sucks. So here are the 5 reasons you never, ever want to be a video game cyborg.

Living in Florida, enjoying the weather when its good, writing for a living. TV, Film, Animation, and Games are my life blood. Follow me on Twitter @xbsaint. Just try not to get too mad when I live tweet during Toonami.