5 Times DLC Broke The Game It Was Made For

4. Dragon Age Origins

Fallout 4
Bioware

Whereas Bioware's sister series Mass Effect went with the more traditional Renegade/Paragon system, Dragon Age goes with a more complex approval system, where your morality doesn't really factor in, instead measuring how much your companions approve or disapprove of your actions. This causes you to think all the more about every word you say in a wider context, alongside every action you perform.

Or, you know, you could just get your hands on the Feastday Gifts DLC.

The gift system in the first Dragon Age was already broken enough, but at least you had to work your ass off for the really good stuff. With this DLC, for barely any in-game money (or real-world dollar), you can buy gifts for your companions that hand out 50 points of approval each.

Morrigan being an a-hole? Hand her an Alistair voodoo doll and she'll want to jump your bones by night's end. You and Sten locking horns? Hand him a book of Qunari prayers, and so on so forth. So if you don't care about silly things like "emotional complexity" and "good pacing" and just want to get to you and Leliana doing the nasty, this is the DLC for you.

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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?