6 Video Games Guilty Of Ripping Off Their Player Bases

5. PlayStation Home Traps Avatars In Giant Ad Space

Second Life
Sony

PlayStation Home was effectively a sanitised version of furry enthusiast resort, Second Life. A committee at Sony realised that flying gimps and sex shops wouldn't be a good look for PlayStation, so they created their own, significantly less raunchy online hub for PS3 users.

But because Second Life's flying gimps are more loyal consumers than Home players, Home suffered dwindling activity and subsequently closed in 2015.

When the game was still running, you could purchase apartments and furniture to decorate them with. Without the freedom of Second Life to let users exercise their creativity (mostly by building sex dungeons and becoming giant furry avatars), Home was comparatively bland.

Many of Home's public spaces existed to advertise other Sony titles. That so much space was dedicated to getting users to go and play other games might explain why it died.

Unless you had money for apartment decoration, there was little to do beyond a few gimmicky mini-games. Even chatter with other players was limited by the lack of keyboard use among PS players.

After 7 years, Home never managed to leave its beta stage. Despite this, it still happily marketed digital goods for cash, arguably making it a forebearer to the sorts of rip-off 'early access' games we see today.

 
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Thalmor sympathiser. Player of games.