8 Things Very Wrong With The Gaming Industry
Generally, as someone who truly loves writing about games, I approach everything with a sense of hope. I find everything about gaming refreshing, innovative and expressive. I honestly believe we are going to see it grow to become one of the major consumer-based artforms within the next few decades. However, in the here and now, I have some issues. As an industry, we have always struggled to handle videogames from the developers, publishers and critics. Not knowing exactly the right direction to go in, we often 'nuke' out 'molehill' problems. For a medium that prides itself on being new and exciting, we really hate change and when we do try new things, it often comes at the restrictions of our audience. Getting a better understanding of our problems is important if we hope to move past them. I have correlated seven major problems in this article that explain some of the industry's teething problems as we try and understand how to sell ourselves in a corporate world. I hope that none of this comes off as unfair or judgemental because it is not my intention. I have a great amount of respect for the people I criticise (yes, even EA...) in this article and understand that I am coming from a friendly place. So we understand each other? Good, now let me tell you what I think are some of the biggest malpractices in the industry...