Go on, admit it - how many times have you been caught in Metal Gear, only to resort to shooting your way back to 'normalcy' and carrying on as if nothing went wrong?
It's happened to all of us, but especially in MGS 3 - thanks to Kojima removing the Soliton Radar and forcing you to monitor a percentage as to how visible you were - this was an annoyance every five minutes. Konami would later acknowledge "how many people played" by framing a ton of MGS 4 trailers around a far heavier action focus, showing Snake blowing up soldiers and tanks left, right and centre.
The fact remains that Snake Eater was the hardest of the bunch to get a handle on where exactly you were visible from, and the amount of times you'd hear "Huh?", as some off-screen enemy started slowly approaching you - only to result in a full-on alert - well, I lost count.
Which other annoyances stop otherwise perfect games from being flawless? Let us know in the comments!