9 Ways Bethesda Can Fix Fallout 76

9. Patch Human NPCs Into The Game

Fallout 4 evan
Bethesda

Bethesda made the extremely controversial decision to remove human NPCs from Fallout 76 in order to focus on the allure of encountering other players online.

Though there are a smattering of robotic NPCs scattered across the map, most of them will regurgitate just a line or two, relegating the bulk of the chit-chat to one-sided holotape recordings you can listen to throughout the game.

As a result, Fallout 76 feels decidedly emptier and less charming than its predecessors. The human NPCs have always accounted for much of the series' welcoming, lived-in feel, and without them, Appalachia just feels a bit empty.

Now, it would be ridiculous to expect Bethesda to patch in hundreds if not thousands of new NPCs, but even just a slight sprinkling would do a world of good.

It'd certainly help make the game's fairly bland and repetitive array of missions more compelling right off the bat, and dotting A.I. humans around the map is surely preferable to redesigning the mission structure and variety to be more exciting.

It would of course require new characters being created, written, voiced and inserted into the game in a way that makes sense, but with the company's vast resources, it really shouldn't be outside their remit.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.