Assassin's Creed Origins: 10 Past Mistakes Ubisoft Can't Repeat

9. Movement Can't Be Sluggish

Assassin's Creed Origins
Ubisoft

Although it pioneered parkour movement back in 2007 with the original game, the Assassin's Creed series has since been completely overtaken when it comes traversal options.

In fact, not only does the franchise's movement system feel dated; it feels downright broken. Animations are clunky and slow, and even trying to make the most basic jump often results in players wrestling with the controls to get them to do what they want.

Sequels added more features like the ability to climb trees, move through the interiors of buildings and use grappling hooks to your advantage, but they still didn't solve the fundamental problems that make the simple act of moving in Assassin's Creed feel like a chore.

Origins can't afford to make the same mistake, and after two years off the sequel needs to be buttery smooth when it launches in October.

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Writer. Mumbler. Only person on the internet who liked Spider-Man 3