Assassin’s Creed 4: 10 Major Problems It Has To Fix

Main2 Now GTA V and FIFA 14 have been unleashed on the world, the next big game you should be anticipating is Assassin€™s Creed IV: Black Flag. The sixth game in the series (the numbering system got dropped for a couple of years), this time around we get another fresh historical setting; after the crusades, renaissance Italy and revolutionary America we now get to hit the high seas as an eighteenth century privateer. Aside from the obvious awesome factor of pirates, Black Flag has an interesting hook; it€™s a prequel to Assassin€™s Creed III. We€™ll be playing as previous hero Connor€™s Grandfather, Edward Kenway, and hopefully experience some of the events only hinted at in the epic revolution story; maybe we€™ll see just what pushed Haytham into the Templar Order. Black Flag arrives with a tricky job to do; it has to win the doubters back. Despite giving us a very interesting tale in the Creed universe, Assassin€™s Creed III didn't quite hit the heights of the previous entries in the series, which can be seen with the polarizing views of fans. Although the overall game was enjoyable, there were vast stretches that came out as monotonous and many wider concepts felt a little half baked. Here are the ten biggest problems from the previous instalment that Assassin€™s Creed IV has to fix if it€™s to survive in a year full of mammoth releases.
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Contributor

Film Editor (2014-2016). Loves The Usual Suspects. Hates Transformers 2. Everything else lies somewhere in the middle. Once met the Chuckle Brothers.