Assassin's Creed: Victory - 10 Things It Must Learn From Black Flag

Looking to the past to ensure smooth sailing in the future.

In recent months, details regarding Ubisoft's latest instalment of the wildly popular Assassin€™s Creed franchise, €˜Victory€™, were €œleaked€ - possibly an intentional move to gauge whether or not people actually care about another game so soon after Unity. Either way the new title - rumoured to be only available on next-gen consoles - looks to be set in Victorian-era London, potentially offering all-new gameplay and art direction. Victory is not only the next instalment in the series, but it could be the most pivotal one so far as the franchise is at risk of becoming a bit long in the tooth, with the most recent release, Unity, leaving rather a lot to be desired. Even the most diehard fan of franchise felt underwhelmed by the escapades of Arno Dorian, and Ubisoft must hit a home run with Victory (a somewhat apt name given the pressure) otherwise we could see the decline of the popular series. So why Black Flag to take inspiration from? Why not Unity or Rogue? Well, many deem Black Flag the latest AC title to be a true success, selling strong and being received well by critics and gamers alike. Rogue is arguably just an expansion pack for Black Flag - fun but by no means revolutionary - while Unity continues to struggle and contains a wide range of bugging issues. Black Flag took the many overlooked positives from AC III and blended them with a fresh look and style, as well as introducing new elements that were very well received. So here are some lessons, both good and bad, that can be learnt from Black Flag to ensure that Assassin's Creed: Victory is exactly that.

Contributor
Contributor

Probably the only person to not like Halo. Media studies student at Newcastle University, who is 'dangerously' sarcastic and borderline annoying. Enjoy!