Batman: Arkham Knight - 8 Reasons It Should End The Franchise

8. The Combat Has Become Too Repetitive

When you've been in everything from Sleeping Dogs to Spider-Man 2 and the upcoming Shadow Of Mordor it's a good sign that the combat system you invented was truly a revolutionary one, yet with so many games liberally borrowing every aspect of it and doing the bare minimum to make it their own (Sleeping Dogs introduced more environmental attacks), it still means that Arkham Knight is 'another game with the Batman combat'. It's not necessarily a bad thing, especially if you're one of the medal-chasers who spent a good amount of time in the challenge rooms bounding between electrical floors and baton-wielding henchmen all to secure a higher spot on the global leaderboard, but chances are even those people will have wrung out every drop of satisfaction from such a cerebrally-challenging system. Truly a landmark moment in third-person action gaming, 'the Batman combat' that consists of flashing prompts calling for counters alongside the idea of chaining hits together until you can unleash a series of special moves has been done to death, and with the core addition to Arkham Knight also being an increased focus on environmental attacks as well as a chained uber slow-motion multi-takedown move you can bust out, it looks like it's going to be more of the same for the vast majority of playtime.
Gaming Editor
Gaming Editor

Gaming Editor at WhatCulture. Wields shovels, rests at bonfires, fights evil clones, brews decoctions. Will have your lunch on Rocket League.