The first person shooter genre is a puzzling conundrum. Whilst it’s high production value and phenomenal money in take allows for advancements in gaming technology (see the new engine on Battlefield 3, which any Battlefield fan will only have mentioned once, twice at the most), however its remarkable lack of creative input to anything that may circumvent the genre conventions of point; shoot; run to check point and have half decent online hamper it to the sense that these games no longer excite or engage audiences, mainly give you a different environment to shoot people in.
Whilst the death of originality in the entertainment industry is not a new discovery; the stranglehold that repetitive monotony has on this area of gaming is one of the strongest and most soul destroying.
Companies are more willing to throw ridiculous amounts of money at games like COD and Battlefield yet that money does not reap anything beyond the genre conventions laid down in the early FPS games.
The style of play can’t change much without the genre changing, yet whereas FPS games of old had the interesting backdrop of history, modern games versions of storytelling simply resorts to a faceless terrorist organisation from either Russia or the Middle East threatening to destroy the world in an attempt to tie a reason to the online fighting maps.
Whilst the genre is still a success; its draining lack of character story, or any story which doesn’t needlessly increase nuclear fear from the Middle East is dragging it down to the point where it is no longer a necessity to see the new creative interpretations of these games; because there are none.
Which brings us to Black Ops 2…
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