When a game is set to launch now, the developers usually prepare for post-launch content by beginning development on future DLC. Unfortunately, MercurySteam had nothing in the works to support Castlevania: Lords of Shadow, after it launched to great popularity among gamers. This lack of preparation was evident in the DLC add-ons “Reverie and Resurrection”.
The producer for Lords of Shadow, Dave Cox, recently explained his thoughts on the content for Gameranx:
“Neither were planned-they were rushed, due to the game’s unexpected success. We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight it was a mistake. It was rushed. We had to rush it to market. The problem was that the game’s success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC. When you have success there’s pressure on you to bring something else to market very quickly. And I think it was wrong of us to do that.”
Who knew that a rushed product would have a greater potential of becoming a bad product?
MercurySteam acknowledging the mistake seems to be a lesson that they will be taking with them in regards to the upcoming Castlevania: Lords of Shadow 2. Cox went on to discuss the potential of add-on content to support the sequel post-launch:
“-if we were going to do DLC again it would have to be planned right from the get go, and it wouldn’t be something that would try to build upon an ending – it would be something that’s perhaps a side story that enriches the original story. If we were going to do DLC again, it would be something much more carefully considered.”
It’s great to see a developer taking what they view as a mistake, and fixing the problem. Lets be honest MercurySteam, if you aren’t already planning DLC you should probably get ready now, because fans are already waiting to sink their teeth into the next installment.
Castlevania: Lords of Shadow 2 is set to release sometime next year, so stay tuned for more information as MercurySteam unleashes it.