Dear Bethesda: 10 Things I Want To See In The Elder Scrolls: Online

10. More Realistic Locales

Article In Skyrim, the first thing I noticed that stood out was the scale and size of the locations in the game. Helgen was soon destroyed, so it became a non-factor. But the first true city you see is Whiterun, and from the shot above, it looks impressive. That is, until you meet some of the citizens there, and wonder how a hold with so many people can be effectively housed by so few buildings. Now, technical restrictions are present on every game in development - game makers simply can't do everything they want to, because technological advancements may be needed, or current state-of-the-art can't accommodate what they want, and that is understandable. However, with the power that the PlayStation 4 and the XBOX One wield, I would love to see sprawling cities. Based on my experience in Skyrim alone, I would say that it is a sparsely populated province of Tamriel, and that's just considering the residents of the cities - bandits and brigands lurking in various caves and abandoned tombs aren't included. I mean, I know the inns are there for a reason, but I would still love to go to a city that say, has a market, a residential district, and a district for the "other half" - something attempted with Whiterun, but fell short simply because the city wasn't really that large.

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The market. Get your meat, veggies, and/or jewelry and get the Hell out!

Cities such as Markarth and Solitude fared better here - the sheer area of these two just happened to feel more real, if that makes sense. Markarth is a massive dwelling carved into and out of a mountain that hosts a huge amount of space for its denizens, whereas Solitude, the capital of Skyrim, is just... big. That being said, if Whiterun is a small location with a relatively dense population to house ratio, there's opposites that are just as mind boggling. Morthal, for instance, is a small swampy community that's terrorized by vampires, but the space is just so... open. True, there aren't many inhabitants, but there's a lot of open space, and not every person you meet in the community has a home. What's the point of open space if it isn't going to be used?

Then, there's Winterhold. Skyrim lore holds that most of Winterhold collapsed into the sea, despite the College, the Jarl's room, a barracks, and a few stores surviving the plunge, but... why? Even in-game, the Jarl himself says that his hold isn't much - not including the gargantuan cathedral that is the College of Winterhold, the population of the place barely extends into the double digits. The natural disaster provides a convenient excuse as to why the place is so barren, but still - if we're going to play a game that takes place across the entirety of the continent of Tamriel, I'd love to see some huge cities in contrast to the (Solitude, Windhelm, and Markarth exceptions noted) relatively small towns in Skyrim (which for some reason, remind me of Winterfell... hmm....)

Contributor
Contributor

I'm a technologically savvy Sony Gamer born in the epic city of New Orleans, currently pursuing a degree in Mass Communications in South Carolina. When not losing hours of my life with a controller in my hand, I'm probably losing hours of my life typing endless words into a keyboard, my attempt at this thing called "technology journalism". Hi there.