Destiny 2: 10 Big Things Bungie Must Fix

8. Repetitive Challenges

Outside the raids, what is there to do in Destiny? Well, you can shoot things or ... watch your Ghost zap things. That's about it. It's not so much having too much of a good thing - the good thing in this case being the game's stellar combat - as it is too little of everything else. Shooting things is great; it's the things we're shooting that are problematic. Daily Heroic missions, Weekly Heroic and Nightfall strikes, and everyday strike playlists are all basically search-and-destroy missions. Planetside bounties and missions just iterate on "find the thing, kill the thing", or worse, "find the thing and stand on it." Again, that's about it. That's boring! And it's lazy design. There are so many more tools at the game's disposal. The rare dark-lit sections involving players' HUD-mounted flashlights, for example, are just crying out for longer sections with enemies leaping from the darkness a la Dead Space. What about some stealth or saboteur missions in the same vein as the Vault of Glass Gorgons? Why do we have so many jump abilities but no platforming sections to bring them into? And why don't we get to use the Hive sword more often? Virtually anything other than putting bullets into bad guys would be a refreshing change of pace for Destiny 2, which certainly can't just be more of the same.
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A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.