Dragon Ball FighterZ: 11 Missing Features DBZ Fans Want

Beam struggles, anyone?

Dragon Ball Beam Clash 2
Toei Animation

Dragon Ball FighterZ is pretty close to perfect in regards to being a fighting game based on the Dragon Ball franchise. Merging the series' beautiful look with Arc System Works' amazing fighting game capabilities has produced one of the most exciting fighting games of the current generation.

But could it be even better?

There are plenty of things from past Dragon Ball games that are currently missing in FighterZ, which is surprising considering how much love Arc System Works have put into the game so far. Some pretty big characters, locations and staples of the series seem to have been left out entirely, and they are certainly noticeable for fans who've played many instalments over the years.

These missing features don't stop Dragon Ball FighterZ from being the best game in the series, though I can't help but pine for many mechanics and other things that made previous Dragon Ball games so unique.

Here's hoping that Arc System Works plan on adding some of these in through future patches, or as some of the game's planned DLC.

11. Interactive Loading Screens

Dragon Ball Beam Clash 2
Toei Animation

One of the biggest staples of almost all Dragon Ball video games is an interactive mini-game on the loading screen. Despite having pretty lengthy loading screens, FighterZ fails to include anything to do whilst you're waiting.

This may seem like a small issue to non-Dragon Ball fans, but to those who were big fans of titles like Budokai 3, Budokai Tenkaichi and Burst Limit, it feels like a pretty glaring omission.

Even though they didn't offer anything more than a few more seconds of interactivity, they were often full of charm and character, really made the game feel a lot more special. Things like having Goku eat as much food as possible really showed the love the developers had for the series.

Perhaps it's due to the fact that FighterZ is a much more serious game than previous Dragon Ball titles, or it might be because of the brand new developers, but that doesn't change the fact that the interactive loading screens feel like a disappointing omission.

Contributor
Contributor

Jumping through portals, swinging through cities, destroying beings made of darkness and occasionally shooting a gun or two. I also write about games.