Dragon Ball FighterZ: 11 Missing Features DBZ Fans Want

11. Interactive Loading Screens

Toei Animation

One of the biggest staples of almost all Dragon Ball video games is an interactive mini-game on the loading screen. Despite having pretty lengthy loading screens, FighterZ fails to include anything to do whilst you're waiting.

This may seem like a small issue to non-Dragon Ball fans, but to those who were big fans of titles like Budokai 3, Budokai Tenkaichi and Burst Limit, it feels like a pretty glaring omission.

Even though they didn't offer anything more than a few more seconds of interactivity, they were often full of charm and character, really made the game feel a lot more special. Things like having Goku eat as much food as possible really showed the love the developers had for the series.

Perhaps it's due to the fact that FighterZ is a much more serious game than previous Dragon Ball titles, or it might be because of the brand new developers, but that doesn't change the fact that the interactive loading screens feel like a disappointing omission.

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Jumping through portals, swinging through cities, destroying beings made of darkness and occasionally shooting a gun or two. I also write about games.

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