EA Sports UFC 2: 10 Essential Fixes That Must Be Made

9. Career Mode Diversity

Often a developer will try to disguise weak or shallow gameplay by hiding it under a thick blanket of unnecessary features and career-path sidetracks that no one cares about. Essentially bloatware - mini-games, superficial extraneous game elements and pointless sideshow activities that add nothing of substance to the game and serve only to distract you into thinking you're dealing with a weighty career mode. Nobody wants that. But EA Canada possibly took things a little far in the opposite direction with EA Sports UFC, giving us a somewhat anemic career campaign to slog through. There needs to be a balance between clutter and tedium. A competitor in the UFC, like any major sport promotion, has more to his or career than simply fighting and training. The addition of a selection of behind-the-scenes, out-of-ring features, random scripted events and management-related decisions to be made which can alter a career, that sort of thing can make a longform single-player element all the more immersive without swamping us with trivial nonsense. Also, within the career, if there could be some level of control over training - making it entirely optional, for starters - that would be great, thanks.
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Game-obsessed since the moment I could twiddle both thumbs independently. Equally enthralled by all the genres of music that your parents warned you about.