Fallout 4: 10 Necessities Bethesda Must Add
Whether you are a fan of Bethesda’s Fallout 3 or their collaboration with Obsidian for Fallout: New Vegas, we can...
Whether you are a fan of Bethesda’s Fallout 3 or their collaboration with Obsidian for Fallout: New Vegas, we can all agree that we need Fallout 4. But what is it that we believe Bethesda should add or improve upon?
Let’s take a look at the big ten to give us the next great post-apocalyptic, open-world game, Fallout 4.
10. Keep The Game Single-Player Or Offline Co-Op
Until recently, it was rumored that Bethesda would be making Fallout 4 an MMORPG, due to a legal dispute between Interplay and Bethesda over the licensing of a Fallout MMO (which can be read up upon here and here.)
While this idea may pander to the masses, I believe the core group of Fallout fans and gamers will see how sharply it veers from the original feeling of Fallout where you (alone or with a companion) explore the Wasteland. My proposed alternative is to have the ability to replace your companion with an offline co-op partner. This not only allows for multiplayer functionality, but it may add to the realism of additional support and teamwork one might find in a post-apocalyptic situation, as opposed to an AI companion who will always run into battle and reveal your position (Of course, you can control them with the menu, but it’s not always optimal timing or positioning when you need to make that change).
In summary, this is for a co-op partner to join the single player mode and to replace your companion and above all, Bethesda, just no MMO. That’s all that we need.