Fallout 4 Story: 9 Major Talking Points

Seriously, another "War never changes" line and that's it?!

Firstly let's clarify, there'll be major spoilers throughout. Everything's up for grabs, and you can feel free to leave your own thoughts and theories in the comments below. Still here? Good. So, following the dad-hunting escapades of Fallout 3 and the vault dweller-less exploits of New Vegas, Fallout 4 continued the franchise with one of the most awesome narrative premises yet; the killing of your partner and the kidnapping of your son, all taking place in front of you as you're stuck in a cryogenic chamber. The kicker is that you fall back into cryo-sleep, meaning when you do finally emerge and go topside, there's no telling how much time has passed, and more crucially, how old your son is in this new reality. He could still be an infant, a random shopkeeper next to you or someone on the verge of death themselves. Luckily, Fallout does deliver on this premise in multiple ways, but the core relationship between father and son isn't one of its highlights, instead there's a larger web of human/cyborg relations permeating the wasteland, and it's your job to choose which you're going to be on. An average run through the main thread of missions will still clock in at around 50 hours, and when all's said and done there's all manner of talking points that fans will be debating for decades to come - alongside one that'll shake you to your very core...
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.