GTA V: 10 Awkward Features That Need Improving

10. Soft Lock

Soft Lock is R*€™s current preferred method of offering a rudimentary €˜free aim€™ to any player that has chosen to play one of their shooters in Auto Aim mode (invaluable for lobbing grenades to be sure). It€™s featured in a few R* games to date, most notably Max Payne 3 and of course GTA IV. Basically, in Auto Aim mode, you can either fully lock the nearest target with a full press of the left trigger (or L2 for PS3 heads of course) while half pressing the trigger enables you to move the crosshair anywhere on screen. I can€™t count the amount of times I€™ve lined up a perfect grenade throw in GTA IV, only to press that little bit too hard at the last second and locked onto the nearest enemy by mistake, sending said grenade skidding to a halt at a spot where it invariably causes much less hassle than I€™d intended. Perhaps instead of this, R* should include some way to toggle between Hard Lock and Soft Lock while actually in game. If you ask me, this€™d allow for more textured and ultimately much less frustrating fire fights.
Contributor
Contributor

Stuart believes that the pen is mightier than the sword, but still he insists on using a keyboard.