Halo: Master Chief Collection - 10 Issues 343 STILL Need To Fix

The fight to get this back on track hasn't concluded yet.

Halo multiplayer
Microsoft

Halo: The Master Chief Collection was one of the most ambitious video game projects of all time. The game's developers, 343 Industries, deserve credit for aiming so high, but players quickly realised that the studio had bitten off way more than it could chew.

Upon release, the game was littered with bugs and issues that plagued online multiplayer and even affected single-player runs of the various Halo campaigns, with the MCC swiftly branded a disaster. Effectively, 343 had committed the developing equivalent of sticking themselves in the face with a plasma grenade.

Now, four years later, an absolutely gigantic update has finally been released, packing all sorts of fixes and features into a mammoth 73GB download. What's more, the MCC has been added to the Xbox Game Pass subscription service, breathing new life into a title that had been dying a slow death for the last few years.

The recent announcement of Halo Infinity, combined with this big push to finally make the MCC playable, could help to bring the Halo franchise back into the spotlight. A hardcore following of fans have stuck with the series through thick and thin, but more still needs to be done to help this incredible collection of games live up to its initial promise.

10. Voting & Vetoing Maps

Halo multiplayer
Bungie

One of the major changes to the multiplayer side of the game is the removal of the voting system. Now, when players head into matchmaking, they don't even know what gametype they're playing until the round actually starts, and they have no option to vote or veto the map or gametype.

This change was enforced in order to help get players in and out of matches faster than before and offer more variety. With the previous voting system, the same gametypes were being chosen time and time again, so there's definitely a good side to this new system as it allows everyone to play maps and modes they might not have been able to enjoy before.

However, there's also a major downside. Quitting has always been a prominent problem in the MCC and players are now quitting more often than ever before if the system chooses to throw up a map or mode they don't like.

A return to the full voting system might not be the best solution, but the option to veto the game's first choice, like the system used in the original Halo 3, could be a good compromise. This would give players a little bit of control over the gametype they play, while also preserving the variety.

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