Lego Star Wars: The Force Awakens Hands-On Review - 12 Things You Need To Know

We'll learn how Lor San Tekka got to Jakku!

The massive LEGO game enterprise kicked off with Star Wars - a prequel retrospective to tie into the release of Star Wars Episode III: Revenge Of The Sith - so it was only inevitable the unbearably-hyped The Force Awakens would get a similar treatment sooner or later. Sooner, it seems; the game was officially announced in early February and will hit shelves on 28th June, bringing Episode VII to joyful plastic life. Earlier this week I got a chance to play three levels from early on in the game - Rey finding BB-8, Nima Outpost and Falcon Chase - and sat down with Tim Wileman, Associate Producer at TT Games, about the game's development and its new features. Here are the twelve biggest things we learnt.

12. Even The Developers Skip The Crawl

Everyone loves the LEGO cutscenes and their tongue-in-cheek send-ups of the movies, but by the third, fourth or fifth rewatch they can be a little bit lethargic, so it's pretty gratifying that you're now able to skip everything, even in story mode. It really adds to the series' "pick up and play" ethos, making playing the straight story a second time a more attractive concept. However, the most interesting thing to come out the event relating to this wasn't about the game itself, but how the developers treated it - during the demonstration, even they skipped the pre-level opening crawl!

Film Editor (2014-2016). Loves The Usual Suspects. Hates Transformers 2. Everything else lies somewhere in the middle. Once met the Chuckle Brothers.