Though not the unmitigated disaster many expected, Revengeance feels utterly piecemeal, though of course, there's only so much we can glean from this half-hour demo, almost half of which is comprised of cut-scenes. Of course, we expect the final product will be a little more polished (and not feature the same garish, horrendously compressed videos), but it still doesn't leave a particularly strong impression.
Nevertheless, here are 10 reasons why Metal Gear Rising: Revengeance won't live up to the hype...
Though on the face of it, it seems pretty ridiculous to criticise a Metal Gear Solid game for its outlandishness, from the brief morsels of narrative we get a glimpse at in Revengeance, it goes far beyond the level of madness we've seen so far in the series.
Set after the events of MGS4, Raiden is back in good shape, and is working for a PMC in order to...feed his family (yes, really), but that's not even the goofy part; what's more bizarre is how you appear to spend the game cutting through enemies, being instructed to sever the hands of each enemy so that you can extract biometric information from that body part, which is useful for your buddies back home. You also have to steal their "precious fluids" (which instantly reminded me of Kubrick's Dr. Strangelove), and all this exposition is doled out by some horrendously clichéd, ridiculously accented Russian character, who without any sense of irony of self-awareness is named, you guessed it, Boris. Jeez.